A downloadable game for Windows and macOS

STALK is a stealth game prototype made by two game design students were you must help "Giz" to revive his robot friends by reaching the power source of an strange space station.

- Sneak out from an entire strange robot facility.

- Change the cameras point of view to spy the locations of your enemies.

- Sci-fi theme and visual style.

Download

Download
STALK_BUILD V1.5.zip 94 MB

Install instructions

The .zip contains to classic Unity files, which are STALK_GAME.exe , STALK_GAME_Data and UnityPlayer.dll.

The .exe is the game, the data and the unityplayer.dll are only what the .exe needs to be played, for this reason they must be all together in the same folder, otherwise it won't work.

So to play just double click STALK_GAME.exe.


Development log

Comments

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First of all, you NEED to tell the player in the first screen of the tutorial that Q and E change cameras. The only thing the player sees is WASD for movement. I cannot reinforce this enough: Without informing the player of that, the game is unplayable.

The collisions are, as usual with Unity, off. It's easy to collide with "the air" near barrels and decorations and the collision drag is awful. Change the physics materials of those items (not the player character!!) to try and fix this.

Graphics are nice enough and the main character is kinda cute. I like how you convey the story through environmental storytelling. Nice job.

The music is OK but you need sound effects desperately, not only for the doors and such, but for the enemies, to allow the player to use the sound as a tool for locating them.

I'm not a fan of the control system, but that's more my taste than anything else.

Good job :)

Thank you so much for taking some of your time to play the game and give us such an amazing feedback!!!  we will quickly go to fix all this bugs you had said.

Again, thank you so much!! :)

De nada, chato ;)

Nice Game! I love the concept. Although the gameplay is a bit tough yet (the controls sometimes fail, probably because of what" Thenend" says in another comment), the aesthetic and mechanics are really promising!! Keep like that!!

*PD: Maybe changing the order of the cameras would make the game more challenging (as it would get less obvious which camera should be used)

Thank you so much for taking some of your time to playing it and give some feedback!!! I didn't thought about changing the order of the cameras, but it could be a great idea actually, I'll study it and see if it makes the game more fun and challenging, again thank you so much :)) !!!

I suspect the game is not behaving the way it is supposed. Just starting the tutorial there are some texts with half of the letters outside the screen. It reads "QE etween cameras" and "WAS Movemen". ¿Maybe is a FOV or aspect ratio problem? Also when moving to the area outside that camera, I tried the other cameras and my character wasn't visible from any of them ¿wrong FOV again?. Moving randomly I managed to see my character in the camera that shows the first enemy but found that I couldn't move in a straight line and turns behave weirdly. Some camera-space to world-space conversion problem. Hope it helps.

Thank you so much for taking time to playing it and give some feedback!! I'll check it out to see if I can fix it , again thank you so much :)